Experience spanning tech, branding, and interactive media. Currently at Meta Reality Labs on AR wearables — designing visual systems for next-generation smart glasses.
Meta Reality Labs · AR Wearables
333 Teashop · Tokyo, Japan
JAM CITY
Buck Design
Product teams bring the idea — the Creative Director and PM scope it, and I lead the design team from brief to final delivery, owning specs, schedule, and visual quality.
PD · Engineering · UX — ideas start here.
Scope & assign with PM — specs, timeline, quality.
Lead the art team: design & delivery, outsource management.
Specs, schedule and visual quality — owned end to end.
As an art director, positioning the target audience comes before anything else. Before a single frame is designed, I ask myself: who will this art reach, where will it live, and what is it here to do?
Mass-market reach — clarity, accessibility and instant readability come first.
Premium positioning — craft, restraint and exclusivity in every detail.
Trust and alignment — professional, consistent, always on-brand.
Credibility and compliance — precision, formality and clear hierarchy.
Once the audience is positioned, I move on to reviewing the request — mapping the decision chain before the work begins:
The most important role of art in business is to solve a real problem, in real life.
Designed the visual language and interactive game experience for Rayban Meta smart glasses — from OOBE flows to the HyperTrail AR game shipped on Hypernova.
As Visual Designer on the Hypernova AR platform team, I owned the end-to-end design of HyperTrail — the first game shipped on Rayban Meta Display — plus in-app experience, art assets, troubleshooting assets and 2 more games.
UI, art direction, all in-game assets.
Onboarding flow for the display system.
Style frames, color system, animation.
Visual solutions within hardware constraints.
Onboarding flow for the display system, style frames and marketing asset samples for the UIUX team.
Designed for bold readability on an AR monocular display — flat shapes with 2-tone gradients, leveraging native display blur as a glow effect.
The game is designed to make EMG controls feel effortless, and even magical.
Introduces EMG controls in a tiered approach, beginning with simple character control gestures and advancing to more complex environmental interactions.
Asynchronous gameplay allows for seamless transitions between the game and real-world events, without penalty or disruption.
Full game art direction: character design, environment tiles, animations, VFX and iconography — bonus, reward & story moments included.
Two more games designed under the same Hypernova visual system.
Premium feature video assets and consistent asset support for the UX team.
Complete display onboarding experience — visual system for first-run device setup on AR hardware.
Full game art direction: characters, environment tiles, animations, VFX, iconography. Plus Goat and 2048.
In-app UX assets, premium feature subscription assets, troubleshooting assets.
Hypernova-compliant color palette, animation specs and component guidelines for future games.
Complete brand identity system for a premium Japanese tea shop — from logo design and typography to packaging, print collateral and retail environment.
My partner and I poured our hearts into every detail — from interior construction and shop management to marketing. Location in Tokyo's Oshima district, researched traditional Taiwanese street food, crafted every brand touchpoint.
Logo, identity, guidelines, packaging, art direction.
Social media strategy, content creation, digital assets.
Training handbook (Claude Code), inventory system (Google Apps Script).
Founded by three uncompromising tea lovers. We handpick our partner tea factory and every ingredient — serving only what meets our highest standards.
Your daily 3-minute sanctuary. A great cup of tea is an opportunity to hit pause, step away from the noise, and indulge in pure relaxation.
We keep it simple because nature did it best: Milk, Tea and Boba. Warm cream & forest green · serif + modern sans · flower motif.
6-page brand guideline defining color, typography, imagery and usage rules.
A5/A4 drink menus, branded cup sleeves, paper bags & takeout packaging, promotional flyers, staff uniform graphics — warm, minimal, premium.
In-store digital menus, food blogger collaborations, Instagram content and professional product photography.
Beyond design — built real tools to run the shop efficiently from day one.
Complete clerk training handbook for new hires built with Claude Code. Generates structured SOP documents — store procedures, drink preparation, customer service scripts, POS usage — reducing onboarding from days to hours.
Automated real-time inventory tracking with Google Apps Script + Sheets. Staff log stock movements instantly, low-stock alerts fire automatically, managers get a live dashboard — no dedicated POS software required.
The space, the products, the people — every touchpoint of 333 in the real world.